MegaMan Maker
date. January - March 2023
project type. Individual
objective of project. Create levels with varying difficulty
role. Designer
This is from my level design assignment in my second year where I had to use MegaMan Maker to create 3 levels with different difficulties ranging from Easy to Hard.

Design Intent
Main Idea for this assignment was to increase the difficulty for each level. There aren't many spikes in Easy Mode, and used the same blue/red blocks throughout almost the entire level.
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Normal Mode is more difficult where the difficulty ramps up at areas with conveyors and ice blocks.
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Hard Mode, consisting of 6 areas accessible by teleporters, is a combination of Easy and Normal along with newer mechanics.
All levels require players to make a U-turn back at some point in order to reach the goal.
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Easy Level - Before The Pain

Normal Level - Ur 13th Reason

Hard Level - Labyrinth

