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MegaMan Maker

date. January - March 2023

project type. Individual

objective of project. Create levels with varying difficulty

role. Designer

This is from my level design assignment in my second year where I had to use MegaMan Maker to create 3 levels with different difficulties ranging from Easy to Hard.

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Design Intent

Main Idea for this assignment was to increase the difficulty for each level. There aren't many spikes in Easy Mode, and used the same blue/red blocks throughout almost the entire level.

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Normal Mode is more difficult where the difficulty ramps up at areas with conveyors and ice blocks.

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Hard Mode, consisting of 6 areas accessible by teleporters, is a combination of Easy and Normal along with newer mechanics.

All levels require players to make a U-turn back at some point in order to reach the goal.

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Easy Level - Before The Pain

Normal Level - Ur 13th Reason

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Hard Level - Labyrinth

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